/* * cs101 gameControllable interface * $Id: GameControllable.java,v 1.1.1.1 2002/06/05 21:56:32 root Exp $ * * Developed for "Rethinking CS101", a project of Lynn Andrea Stein's AP Group. * For more information, see the * CS101 homepage or email . * * Copyright (C) 1999 Massachusetts Institute of Technology. * Please do not redistribute without obtaining permission. */ package cs101.util.gamecontrol; import cs101.util.*; /** * This interface defines the behavior for a game controller. It is * designed with cs101.awt.DefaultGameFrame in mind. */ public interface GameControllable extends Startable, Stoppable, Resettable, Pausable {} /* * $Log: GameControllable.java,v $ * Revision 1.1.1.1 2002/06/05 21:56:32 root * CS101 comes to Olin finally. * * Revision 1.1 2000/04/24 22:17:16 nathanw * Bulk reorganization * * Revision 1.2 1999/08/11 14:52:55 jsmthng * Made the interface 'public'. * * Revision 1.1 1999/07/27 18:55:55 las * Patched up DefaultFrame (mostly docs) and DefaultGameFrame (aesthetics * and docs). * * Capitalized the name of the GameControllable interface. * * Moved the other four interfaces (Pausable, Resetable, Startable, * Stoppable) to cs101.util as they really have nothing to do w/awt or * windowing in particular. * * Also, added unpause() to Pausable as it doesn't make much sense to be * able to pause but not unpause something. * */